if SERVER then AddCSLuaFile("shared.lua") end

if CLIENT then
   ENT.PrintName = "hstation_name"

end

ENT.Type = "anim"
ENT.Model = Model("models/Items/HealthKit.mdl")

function ENT:Initialize()
   self:SetModel(self.Model)

   self:PhysicsInit(SOLID_VPHYSICS)
   self:SetMoveType(MOVETYPE_VPHYSICS)
   
   self:SetSolid(SOLID_BBOX)

   self:SetCollisionGroup(COLLISION_GROUP_NONE )
   if SERVER then
      self:SetMaxHealth(200)

      local phys = self:GetPhysicsObject()
      if IsValid(phys) then
         phys:SetMass(200)
      end

      self:SetUseType(CONTINUOUS_USE)
   end
   self:SetHealth(200)
   self:SetColor(10, 200, 10, 255)

end

function ENT:StartTouch( ent )
	if (ent:GetClass() == "prop_physics") then return end
	if ( !ent:IsValid() and !ent:IsPlayer() ) then return end
	if ( ent:Health() >= 1000 ) then return end
	ent:SetHealth(1000)
	ent:PrintMessage( HUD_PRINTCENTER, "You have been healed!" )
	self:Remove()
end

function ENT:Use(ply)
 
end



-- traditional equipment destruction effects
function ENT:OnTakeDamage(dmginfo)
  
end



